What if you could travel around the world with the click of a button, the only requirement being a headset and internet connection? Virtual reality is already making this possible for those who seek it, and it may become the main way we communicate years from now.
The immediate benefits of VR are already evident for general audiences, even if mainly early adopters have engaged with the medium to date. A commonly hailed use of the medium is as a tool for empathy. One recent example of an empathy-oriented VR project was coordinated by Twine, an online creative community collaboration network.
Creatives from Twine’s community came together to provide Frank Mouqué, a WWII veteran, a trip in virtual reality back to a town he liberated during the war.
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